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WoW Hunters The Best Hunter Leveling Spec

If you are playing a hunter, you are in luck – hunters are one of the easiest classes to level up in the game. If you use the best hunter leveling spec, you can turn your pet into a war machine that can handle elites on its own.

Any of the hunter specialization trees work for leveling, but for this build you will want to use Beast Mastery. It is the fastest tree for leveling and gives you the best talents for equipping your pet as a tank, taking the heat off your hunter.

Here is one of the most highly recommended builds – Zygon\’s build – for leveling a hunter quickly, in order from your first talent point:

BEAST MASTERY TREE

Put 5pts in Improved Aspect of the Hawk

followed by 1 point into – Endurance Training (1/5)

then 2pts in Focused Fire

5 points in Unleashed Fury

5 points in Ferocity

4pts in Unleashed Fury

2 points – Improved Mend Pet

5 points – Ferocity

5 points in Frenzy

2 points – Bestial Discipline

1 point in Animal Handler

5pts in Frenzy

5 points in Serpent is Swiftness

1 point in The Beast Within

3 points in Cobra Strikes

3pts in Longevity

1 point – The Beast Within

2pts in Cobra Strikes

5pts in Kindred Spirits

1 point – Beast Mastery

3 points in Focused Aim

5 points – Lethal Shots

3 points – Careful Aim

5pts in Mortal Shots

1pt in Go for the Throat

Choose Bestial Wrath, Hunter is Mark, Freezing Trap for your glyphs.

For your minor glyphs, pick Mend Pet, Revive Pet and Feign Death.

Use Serpent String, Aspect of the Viper, Hunter\’s Mark for your major glyphs, and choose feign death, revive pet, mend pet for your minor glyphs.

The advantages to this build is how your pet is transformed into a monster, capable of tanking multiple monsters on its own. This build also gives the pet the capacity to hold aggro extremely well, allowing the hunter to deal damage without being harassed by mobs. This build only works when you\’re leveling up though. If you\’re after a build that\’s more focused on player vs player combat, then you might want to give this a go:

5 points in Improved Aspect of the Hawk

Start with 5 points into – Improved Aspect of the Hawk

followed by 2 points into – in Focused Fire

3pts in Endurance Training

1 point – Aspect Mastery

4 points (of 5) in Unleashed Fury (4/5)

5 points – Ferocity

1pt in Intimidation

1 point in Intimidation

1 point – Improved Mend Pet (1/2)

1 point in Animal Handler (1/2)

1pt in Bestial Wrath

1pt in Animal Handler

2 points – Catlike Reflexes (2/3)

5 points – Serpent\’s Swiftness

3 points in Longevity

3pts in Cobra Strikes

1pt in Longevity

5pts in Kindred Spirits

1pt in Beast Mastery

Change to the Marksmanship Tree again, and put

5pts in Lethal Shots

3 points – Focused Aim

3pts in Careful Aim

3pts in Improved Hunter\’s Mark

5pts in Mortal Shots

For your glyphs, choose Aspect of the Viper, Serpent String and Hunter\’s Mark.

Pick Mend Pet, Feign Death and Revive Pet as your minor glyphs.

Both builds start off putting talent points into Aspect of the Hawk. While it does not benefit your pet in any way, the increased attack speed it gives your hunter is essential for doing decent damage.

Both build orders have a similar focus, although the second is more PvP orientated. They both start with Aspect of the Hawk, increasing your Hunter\’s attack speed. You can not explore the Beast Mastery tree without including the all-important Beast Mastery talent. Unleashed Fury, which adds a passive damage increase to your pet, is another essential talent as well. There\’s also Ferocity, which improves your pet\’s critical chance and is a must-have if you want to do any lasting damage to the more powerful mobs.

While they differ, there is one critical point with both builds – you must micromanage your pet properly! The key is making sure your pet takes all the aggro, otherwise your Hunter will get mauled in a matter of seconds. Using your pet as a main tank is an absolute requirement, because most of your talents will be spent on improving your pet\’s capabilities. If you don\’t do that, you are going to have a difficult time. Play it properly, however, and you will level faster than anyone else in the game.

Learn about the best hunter leveling spec in the game you will level faster than anyone else. Learn about the best hunter leveling spec in the game by visiting the World of Warcraft Quest Help Blog. All of the classes are covered Learn about the latest info.

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World of Warcraft Mage Guide

The Mage is the king of the burst DPS in World of Warcraft and are desired by most groups because of their damage output, intelligence buff, and the possibility of health and mana regeneration of food and drink provided.

While the Mage is definitely a power house in the DPS department they generally hit points are missing. Some classes such as Warrior, Paladin, Death Knight wear heavy armor and have a large amount of hit points and can last many gangs. Other classes like Priest, Druid, Shaman and have the ability to heal itself when it gets difficult. Rogues can vanish, and the Hunters and Warlocks have their pet to absorb damage. The Mage has none of these. They have low hit points, wear cloth armor, can not heal itself, and have no pets. As the Mage has the control and it is something you must learn how to use when leveling your Mage.

Like all the classes in World of Warcraft Mage has three skill trees. These are Arcane, Fire and Frost. The first two quantities can cause massive damage, but lack of control. The Fire and Arcane trees is little in the form of crowd control. Of course, all characters have the Mage infamous ’sheep’ power, but only Frost for added control.

If you specialize in frost might not be the great battle of the other trees, but you have much more control over the situation. Some talents give your Chill effects a chance to freeze the target for a short period of time, increasing your Chill effects time, the lower the rate of movement of the target and stun your audience. This tree is excellent for solo Mage Leveling.

One of the tactics you would use the level to get to an area with a large number of gangs in one general area. To secure you a green area where the crowd are here to pick. Start collecting them and if your number one around your pop Frost Nova and roots in place. Go back in melee range and cut loose with Blizzard. This is a tactic I used on a number Mage characters I’ve built over the years and it really works.

I know there are people who will tell you to do your own level gangs, but I beg to differ. Let’s play two different scenarios.

In the first scenario we will head out to an area mob my level. As they become too hard and I have tissue paper for armor I will not be able to hunt and will in effect be forced to kill one at a time. Since my level they have more hit points and it takes longer to nuke them down, and after every kill I need to sit down and drink some drinks before I could involve the following. For each of these kills will just say I get 200 experience points. For the sake of argument let’s say I can kill a mob every 3 minutes, so that would 20 per hour. Total Experience per hour would be 4000.

Scenario two is a little different will. I go to an area with many bands that are green to me. I pick up 5 at a time, around them, they freeze to the ground and use Blizzard. Every mob I kill only gives 100 experience points. In this area I can pull 1 every 3 minutes as I mentioned, but for the same amount of mana I have slain mob 5 against the one above. Sure they only give 100 experience points, but 5 x 100 = 500 versus 200 as above. Let us suppose I need to pull as I mentioned in one hours time. Instead of 4,000 points that I earned 10,000 experience. Add to these numbers the fact that I 100 slain and plundered every crowd. Which method makes more money?

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Here is a great article I came across when googling here it is
Ultimate WoW Guide

Click here to view the ultimate Leveling Guide

I don’t care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They’re one of those bands I’m glad exist . When I’m forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross — I’m satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too) This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast! In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes — paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes – death knight, druid, hunter, and mage. Being ” TheArenaGuy ” here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn’t because ArP is confusing. The main thing I’m trying to say here is that I don’t want to write anything that is opinionated without being grounded in something. I don’t want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how). I’m satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular. With that, let’s get into the juicy, juicy 3.2.2 patch notes. Continue reading Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half Filed under: Druid , Hunter , Mage , Analysis / Opinion , News items , PvP , Death Knight , Wrath of the Lich King , (Arena PvP) Blood Sport , Arena Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half originally appeared on WoW.com on Sat, 10 Oct 2009 14:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

See the original post here: 
Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half

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Here is a great article I came across when googling here it is
Joana's Horde Leveling Guide

Want to learn how to level incredible fast? Click here

I t’s the weekend, and that means it’s time for another edition of Arcane Brilliance , the weekly mage column where the boys are boys, the girls are girls, and the warlocks are smoking husks that only vaguely resemble the humanoid shapes they once assumed. We’re taking a small break this week from our ongoing leveling guide parade. There are some things we need to discuss, you and me. We need to have a talk . Don’t worry! It’s nothing bad! We’re getting a pretty sweet buff, actually. Well, arcane mages are, anyway. We just wanted to discuss it with you, that’s all. Oh, we’re sorry! Did you think Arcane Brilliance was breaking up with you or something? No, we’d never do that! Arcane Brilliance still thinks you’re sexy . See, it’s this whole patch 3.3 thing that’s happening right now. It’s got Arcane Brilliance all hot and bothered. The other columns are too busy to talk to Arcane Brilliance about it. Totem Talk is all excited about “new totems” or some other such nonsense, Lichborne is too busy being overpowered, and Bood Pact … well, you didn’t hear it from me but Blood Pact is written by a warlock . I know! Right here at this otherwise reputable website! Also, Blood Pact smells funny. I think it’s a gland problem. It’s very embarrassing. I shouldn’t be telling you this. And Blood Pact drinks its own pee. Okay. That’s enough. I’m done now. I’ve said too much. Keep this to yourself, all right? Loose lips sink ships and all that. Jump on past the break and we’ll discuss the patch 3.3 changes for mages. Continue reading Arcane Brilliance: Patch 3.3 PTR changes for mages Filed under: Mage , Patches , Analysis / Opinion , Features , Classes , Talents , Buffs , (Mage) Arcane Brilliance Arcane Brilliance: Patch 3.3 PTR changes for mages originally appeared on WoW.com on Sat, 03 Oct 2009 12:00:00 EST. Please see our terms for use of feeds . Read  |  Permalink  |  Email this  |  Comments

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Arcane Brilliance: Patch 3.3 PTR changes for mages

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