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Here is a great article I came across when googling here it is
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Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth . We’ve discussed in the previous column why effective health is important; here, we’re going to discuss why it’s not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn’t usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo — player error. It is for this that I say effective health needs to die. What is effective health? I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It’s your health as modified by the damage you’ll take after armor contribution (AC), or Health / (1 – AC%). A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75). A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5). A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25). Continue reading Shifting Perspectives: Why effective health needs to die, part 2 Filed under: Druid , Analysis / Opinion , Features , Raiding , Classes , (Druid) Shifting Perspectives Shifting Perspectives: Why effective health needs to die, part 2 originally appeared on WoW.com on Fri, 27 Nov 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Shifting Perspectives: Why effective health needs to die, part 2

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Ready Check: Anub’arak

Found this article when I was searching the internet
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Here he is. The big cheese. The final countdown. The last boss (currently) available in raiding progression. Anub’arak is the final encounter in the Trial of the Crusader. If you feel a sense of deja-vu while getting ready to throw down with the big bug, don’t worry — you’re not insane. (At least, you’re not insane because you think you recognize the boss.) Anub’arak was the final boss in Azjol’Nerub. And while the Trial of the Crusader version is certainly much higher octane, this raid version does share some basic similarities with the previous fight. They both have adds, some kind of burrowing action, and bugs. Lots of bugs. Let’s jump behind the cut and see how to get this done. Continue reading Ready Check: Anub’arak Filed under: Analysis / Opinion , (Raiding) Ready Check Ready Check: Anub’arak originally appeared on WoW.com on Fri, 23 Oct 2009 09:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Ready Check: Anub’arak

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Heres an article I found when surfing all about Live Raids This Week: 10-Mans Tonight, 25-Mans Later – Project …
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Project Lore: Five dudes. Four cameras. One World of Warcraft . Project Lore Wowhead. Home · WoW Game Guides · Episodes · Blog · Forums · Glossary · Store · Subsribe. Live Raids This Week: 10-Mans Tonight, 25-Mans Later …

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Live Raids This Week: 10-Mans Tonight, 25-Mans Later – Project …

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