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Thinking of playing Warcraft, but don’t want to play the same thing as everybody else? A decent place to start is the warrior class, its simple enough to get into easily, and can still function in whichever roles you pursue. Before you roll your warrior, you should first give each of the races of a look over; it can have a pretty big impact on your endgame playing. I’ll go over the Alliance races here.

Beginning with the ubiquitous Humans, never a bad choice, warriors can be good at anything they try for. They have the Every Man for Himself ability, a free PvP Trinket, which is good for PvP, but also has uses in dispelling crowd controls in raids and instances. They’ve also got the increased expertise with swords and maces, good again in both PvP and raiding. That bonus to expertise makes gearing easier. Perception is purely PvP, making finding stealthed units easier to find. Finally, the bonus to reputation gains is pretty handy. In all, Humans are a very solid choice for warrior with its bonuses to ability scores and extra skills.

The next race on the list, Dwarves, is another great choice with a decent amount of utility. It too has a bonus to mace expertise, which can be useful for higher damage and threat output. There’s the Frost resistance, which is good for PvP and general leveling. I myself didn’t use Treasure Finding as much, but it can help with getting extra gold while leveling. The gun specialization isn’t quite as useful for warriors, but can be handy for pulling. Lastly, Stoneform blocks poison and bleed damage, and increases armor by 10%. It has uses in both PvE and PvP situations, making Dwarves another rounded choice for warriors.

Gnomes are a bit more PvP oriented, Escape Artist being more useful in PvP than in PvE. It can be useful for pulling mobs away from the raid or instance group, or catching something that’s pinned you in place. The bonus to engineering is great, as engineering is the best profession for PvP, hands down. The Gnome’s small size makes them a force ro be reckoned with, making them harder to target.

Night Elves main ability is Shadowmeld, useful for avoiding combat in PvE and a great thing for those with more imagination in PvP. Quickness makes gearing for tanking much easier, the bonus to dodge being good in PvP as well. The nature resist isn’t bad. Wisp form is pretty handy, keeping corpse run times down while leveling makes things easier.

Draenei aren’t focused, but are useful in any situation. They have a heal over time, Gift of the Naaru, allowing them to survive situations others wouldn’t, keeping stress on healers down too. They have a bonus to Jewelcrafting, one of the best ways to make gold in the game. Heroic Presence gives one percent bonus to hit for the whole group, making gearing easier on you and boosting the output of the whole group.

I hope this helps you make an intelligent choice in rolling your warrior, they’re a fun class. I didn’t mention it earlier, but keep in mind how your toon will look in endgame gear, each race looks cooler in certain gear than others. Try not to undercut too much on the auction and keep yourself geared well.

Wanting more World of Warcraft tips and info? Be sure to read my review of the iDemise Leveling Guide, or Be sure to read my farming guide for Warrior Gold.

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Heres an article I found when surfing all about Raid Warning – A World of Warcraft Podcast : Raid Warning
Joana's Horde Leveling Guide

Want to learn how to level incredible fast? Click here

Matt from The Outlandish Podcast (www.outlandishpodcast.com) joins us this week to talk about the latest news in World of Warcraft . He also manages to make it through two of Seven’s horrible pop quizzes. …

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Raid Warning – A World of Warcraft Podcast : Raid Warning

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Here is a great article I came across when googling here it is
warcraft millionaire

Click here to learn the millionaire secrets in getting gold

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth . We’ve discussed in the previous column why effective health is important; here, we’re going to discuss why it’s not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn’t usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo — player error. It is for this that I say effective health needs to die. What is effective health? I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It’s your health as modified by the damage you’ll take after armor contribution (AC), or Health / (1 – AC%). A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75). A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5). A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25). Continue reading Shifting Perspectives: Why effective health needs to die, part 2 Filed under: Druid , Analysis / Opinion , Features , Raiding , Classes , (Druid) Shifting Perspectives Shifting Perspectives: Why effective health needs to die, part 2 originally appeared on WoW.com on Fri, 27 Nov 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Shifting Perspectives: Why effective health needs to die, part 2

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