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Tips On Choosing Hunter Talents

Any veteran of World of Warcraft will relate that hunter talents have changed quite a bit, but what hasn\’t changed is that all talent specs for the Hunter make them effective at leveling to one extent or another. As a player approaches end-game, however, things get less flexible and tough decisions have to be made between possible specs.

Specializing heavily in Beast Mastery is commonly known to be the most efficient way of leveling a hunter, enough that players usually refer it to as \’easy mode.\’ This tree strengthens a hunter\’s pet in terms of damage per second and survivability. One disadvantage of Beast Mastery that carries through the game is that it\’s highly dependent on the hunter pet. If the pet dies, there isn\’t really a good way to bring it back under heavy pressure.

Most recently, Beast Mastery has been outpaced at raiding and player versus player by the other two talent trees, Marksmanship and Survivability. Even under ideal conditions and with ideal equipment, Beast Mastery just isn\’t as effective, long-term, as it used to be.

The Marksmanship talent tree is popular in raiding and great for fighting other players. Specializing at least a little in this talent tree will increase the power of your ranged attacks. This fact makes nearly every hunter put about 14 points in Marksmanship. Maxing out Lethal Shots, Careful Aim, Mortal Shots, and Go for the Throat are considered mandatory in any build.

Even though Survival is not the most recommended talent build to level up a Hunter, it becomes more powerful in end-game instances and against other players. Usually, talents like Replenishment help out the other players in a raid with mana management. Explosive Shot is the final talent in the Survival tree and well worth the additional points.

The Hunter character is one of the most popular classes in World of Warcraft. There are a lot of different builds that can be utilized through the talent tree.

If you need to stay current on the best hunter talents, scan the Warcraft forums and always check the patch notes to see how changes to the game will affect your build.

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Found this article when I was searching the internet
Gold Secrets

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Totem Talk is the column for shamans. This installment sees Matthew Rossi contemplating the incoming influx of gear and how current itemization affects shamans. Also, sorry but you get Alliance shamans this week. I can’t wait until I can race change to a dwarf. The thing is this: I hate doing gear lists. My editors (I like to imagine them as an old Marvel Comics cosmic entity like The Living Tribunal) quite rightly point out to me from time to time that with Patch 3.3 so close, we’re effectively at the end of Wrath of the Lich King and therefore all sorts of new loot will be entering the game. Loot from the new five mans at Ulduar 10/25 quality! Loot from the new raid exceeding all previous iLevels! We’ll be awash in the best gear we’ll ever see until Cataclysm drops and we start it all over again. And of course they’re right. It helps me to accept this if I imagine that cosmic entity spinning a giant head around with different faces on it like Reliquary of Souls . (No, sorry, we didn’t call it Reliquary of Souls all those weeks just to be corrected by Blizzard. Heck, you guys even brought it back in Icecrown.) The next couple of weeks, however, I’m going to look not at gear but at itemization itself and how it interacts with shamans. I was inspired by the change to Elemental Mastery , the talent in the elemental combat tree that currently grants 15% crit when activated as well as making your next spell instant cast. On the surface, this doesn’t look like a bad talent all told, so why would we even want to change it? Because of the way shaman talents and spells interact, an extra 15% chance to crit is somewhat useless to an elemental shaman. Specifically, we’re talking about Flame Shock and Lava Burst . Because of these two spells and their interaction, elemental shamans can basically crit every eight seconds or so. They can guarantee an Elemental Focus clearcasting state to reduce mana cost by 40%. Stacking crit doesn’t really do anything for them: they’re going to crit anyway. Most of the elemental tree has synergy with spell haste in comparison, with abilities like Lightning Mastery and Storm, Earth and Fire already reducing cast time on various spells. Continue reading Totem Talk: Shaman Itemization resists a clever title Filed under: Shaman , The Burning Crusade , (Shaman) Totem Talk , Wrath of the Lich King , Cataclysm Totem Talk: Shaman Itemization resists a clever title originally appeared on WoW.com on Sat, 28 Nov 2009 18:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Totem Talk: Shaman Itemization resists a clever title

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Check out this really cool article all about The Care and Feeding of Warriors: A Warrior’s Bounty
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The Care and Feeding of Warriors is about tree sloths. Why do you do this to me? We all know it’s about warriors as written by an extremely hairy man who crouches in a dark corner of his apartment muttering about block value vs block rating until his wife hits him with the hose. Matthew Rossi fears the hose. Completely unrelated to anything even tangentially warrior in WoW: Dragon Skin Armor . We’re one step closer to gigantic magical battle axes being viable in modern warfare. Since it’s a holiday in the States (which I’m from, although not currently residing in) and because I’ll take any excuse to gorge myself on turkey flesh and loll around in a swollen food coma (like, say, last week, when I used the fact that I’d washed red clothing with white clothing and now have a lovely pair of bright pink underwear and I don’t care if you know ) I thought this week we could compile a list of things we, as warriors, can be grateful for. If it’s really an issue for you, assume it’s Pilgrim’s Bounty of something. Anyway, let’s you and I get our best grateful faces on (that’s me being grateful up there, in case you couldn’t tell) and discuss things we as warriors can appreciate. Charge / Intercept / Intervene – I’m not sure what people in Azeroth actually pray to when they pray to the Light… it seems like an abstract benevolence slightly akin to the Force from the Star Wars series…but whatever it is, thanks for Charge and its iterations, boy howdy. No other ability can be seen to be as iconic and representative of a class (only Death Grip and Totems come close) as the warrior ability to get from point A to point B in order to put point C into something, or prevent point D from going into that helpful person in a leather miniskirt or what have you. Continue reading The Care and Feeding of Warriors: A Warrior’s Bounty Filed under: Warrior , Analysis / Opinion , The Burning Crusade , (Warrior) The Care and Feeding of Warriors , Wrath of the Lich King , Cataclysm The Care and Feeding of Warriors: A Warrior’s Bounty originally appeared on WoW.com on Sat, 28 Nov 2009 15:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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The Care and Feeding of Warriors: A Warrior’s Bounty

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Here is a great article I came across when googling here it is
warcraft millionaire

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Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth . We’ve discussed in the previous column why effective health is important; here, we’re going to discuss why it’s not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn’t usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo — player error. It is for this that I say effective health needs to die. What is effective health? I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It’s your health as modified by the damage you’ll take after armor contribution (AC), or Health / (1 – AC%). A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75). A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5). A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25). Continue reading Shifting Perspectives: Why effective health needs to die, part 2 Filed under: Druid , Analysis / Opinion , Features , Raiding , Classes , (Druid) Shifting Perspectives Shifting Perspectives: Why effective health needs to die, part 2 originally appeared on WoW.com on Fri, 27 Nov 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Shifting Perspectives: Why effective health needs to die, part 2

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Raid Rx: Maximizing the proc

Check out this really cool article all about Raid Rx: Maximizing the proc
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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low , the grand poobah of World of Matticus and a founder of No Stock UI , a WoW blog for all things UI, macro, and addon related. A couple of weeks ago, I mentioned the idea of using spells based around procs or on-use trinkets. Now I don’t know about you, but I sometimes tend to forget that I have these on-use abilities. Other times I never notice procs going off. But first, what is a proc anyway? A proc is short for procedure. They are events that happen when conditions are triggered. For example, Val’anyr will trigger a buff for the user when they heal players. This buff then grants the player to place shields on anyone they heal. Continue reading Raid Rx: Maximizing the proc Filed under: Items , (Raid Healing) Raid Rx Raid Rx: Maximizing the proc originally appeared on WoW.com on Fri, 27 Nov 2009 14:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Raid Rx: Maximizing the proc

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