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Know Your Lore: Quel’delar, the Sister Blade

Here is a great article I came across when googling here it is
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Welcome back to Know Your Lore, WoW.com’s column about the story behind the game we all play. A featured questline in Patch 3.3 , the story of Quel’delar is available to any player who attains the Battered Hilt , which can drop from any mob in the Icecrown Citadel 5-man dungeons. But what’s the story behind this ancient and powerful weapon? Long ago, the night elves and the five Dragonflights worked together with great ceremony to forge a set of incredibly powerful prismatic swords, intended to be the first line of defense against any evil that would challenge the races of Azeroth: Quel’serrar , the High Blade, and Quel’delar , the Sister Blade. Quel’serrar was gifted to the night elves, but ultimately nearly destroyed. For thousands of years it remained partially intact with the Shen’dralar of Eldre’thalas, who anticipated that one day it’d be possible to reforge the blade. Only recently did this occur, with heroes reforging the blade in the flames and black heart of Onyxia, broodmother of the Black Dragonflight. The blade’s triumphant return to its full glory brought great joy to the night elves, who thought the blade lost forever. Its sister blade, however, followed a different path. This writeup contains spoilers from the Quel’delar questline and should be avoided if you want to be surprised when Patch 3.3 launches. Continue reading Know Your Lore: Quel’delar, the Sister Blade Filed under: Know your Lore Know Your Lore: Quel’delar, the Sister Blade originally appeared on WoW.com on Thu, 26 Nov 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Know Your Lore: Quel’delar, the Sister Blade

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Know Your Lore: Quel’delar, the Sister Blade

Check out this really cool article all about Know Your Lore: Quel’delar, the Sister Blade
Zygor Guide

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Welcome back to Know Your Lore, WoW.com’s column about the story behind the game we all play. A featured questline in Patch 3.3 , the story of Quel’delar is available to any player who attains the Battered Hilt , which can drop from any mob in the Icecrown Citadel 5-man dungeons. But what’s the story behind this ancient and powerful weapon? Long ago, the night elves and the five Dragonflights worked together with great ceremony to forge a set of incredibly powerful prismatic swords, intended to be the first line of defense against any evil that would challenge the races of Azeroth: Quel’serrar , the High Blade, and Quel’delar , the Sister Blade. Quel’serrar was gifted to the night elves, but ultimately nearly destroyed. For thousands of years it remained partially intact with the Shen’dralar of Eldre’thalas, who anticipated that one day it’d be possible to reforge the blade. Only recently did this occur, with heroes reforging the blade in the flames and black heart of Onyxia, broodmother of the Black Dragonflight. The blade’s triumphant return to its full glory brought great joy to the night elves, who thought the blade lost forever. Its sister blade, however, followed a different path. This writeup contains spoilers from the Quel’delar questline and should be avoided if you want to be surprised when Patch 3.3 launches. Continue reading Know Your Lore: Quel’delar, the Sister Blade Filed under: Know your Lore Know Your Lore: Quel’delar, the Sister Blade originally appeared on WoW.com on Thu, 26 Nov 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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Know Your Lore: Quel’delar, the Sister Blade

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Hey guys heres a great article all about All the World’s a Stage: Player housing, interactivity, and other possible features
gold-secrets-warcraft-cover2

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All the World’s a Stage , and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge . WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today. Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I’d like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online : looking at interactivity between characters. Continue reading All the World’s a Stage: Player housing, interactivity, and other possible features Filed under: Analysis / Opinion , RP , (Roleplaying) All the World’s a Stage All the World’s a Stage: Player housing, interactivity, and other possible features originally appeared on WoW.com on Sun, 15 Nov 2009 22:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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All the World’s a Stage: Player housing, interactivity, and other possible features

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Check out this really cool article all about All the World’s a Stage: How to bring Warhammer’s "Tome of Knowledge" to WoW
gold-secrets-warcraft-cover2

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All the World’s a Stage , and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Some time ago, I had my first look at Warhammer Online , and wondered if that game treated roleplaying any differently from World of Warcraft . I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the ” Tome of Knowledge .” Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer ’s Tome of Knowledge is not without it’s flaws, of course — I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate. But what is the Tome of Knowledge? Basically, it’s is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away. Continue reading All the World’s a Stage: How to bring Warhammer’s “Tome of Knowledge” to WoW Filed under: Analysis / Opinion , Lore , RP , (Roleplaying) All the World’s a Stage All the World’s a Stage: How to bring Warhammer’s “Tome of Knowledge” to WoW originally appeared on WoW.com on Sun, 08 Nov 2009 22:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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All the World’s a Stage: How to bring Warhammer’s "Tome of Knowledge" to WoW

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Here is a great article I came across when googling here it is
Ultimate WoW Guide

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All the World’s a Stage , and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Throughout my career as a roleplaying columnist on WoW.com , I’ve been talking about roleplaying as a way to tell stories, but last week a comment by Zombie , as well as those made by a few others on the same topic, caused me to think about roleplay stories in a new way. Perhaps what we roleplayers do isn’t actually storytelling so much as it is character development through interesting and somewhat disjointed anecdotes. There’s really no beginning, middle, or end to a roleplayed character in WoW . Instead, what you get is a mishmash of events and experiences, which you may then string together into a story in your mind if you like. But even if you don’t, you can see that most of us don’t really expect for a narrative to develop from a clear beginning, through various plot developments, and finally lead into an exciting climax. There is something else roleplayers want to get out of their experience, even if many of us have trouble articulating exactly what it is. Continue reading All the World’s a Stage: We don’t need no narration Filed under: Analysis / Opinion , Virtual selves , RP , (Roleplaying) All the World’s a Stage All the World’s a Stage: We don’t need no narration originally appeared on WoW.com on Sun, 25 Oct 2009 16:00:00 EST. Please see our terms for use of feeds . Permalink  |  Email this  |  Comments

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All the World’s a Stage: We don’t need no narration

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