World of Warcraft Mage Guide
The Mage is the king of the burst DPS in World of Warcraft and are desired by most groups because of their damage output, intelligence buff, and the possibility of health and mana regeneration of food and drink provided.
While the Mage is definitely a power house in the DPS department they generally hit points are missing. Some classes such as Warrior, Paladin, Death Knight wear heavy armor and have a large amount of hit points and can last many gangs. Other classes like Priest, Druid, Shaman and have the ability to heal itself when it gets difficult. Rogues can vanish, and the Hunters and Warlocks have their pet to absorb damage. The Mage has none of these. They have low hit points, wear cloth armor, can not heal itself, and have no pets. As the Mage has the control and it is something you must learn how to use when leveling your Mage.
Like all the classes in World of Warcraft Mage has three skill trees. These are Arcane, Fire and Frost. The first two quantities can cause massive damage, but lack of control. The Fire and Arcane trees is little in the form of crowd control. Of course, all characters have the Mage infamous ’sheep’ power, but only Frost for added control.
If you specialize in frost might not be the great battle of the other trees, but you have much more control over the situation. Some talents give your Chill effects a chance to freeze the target for a short period of time, increasing your Chill effects time, the lower the rate of movement of the target and stun your audience. This tree is excellent for solo Mage Leveling.
One of the tactics you would use the level to get to an area with a large number of gangs in one general area. To secure you a green area where the crowd are here to pick. Start collecting them and if your number one around your pop Frost Nova and roots in place. Go back in melee range and cut loose with Blizzard. This is a tactic I used on a number Mage characters I’ve built over the years and it really works.
I know there are people who will tell you to do your own level gangs, but I beg to differ. Let’s play two different scenarios.
In the first scenario we will head out to an area mob my level. As they become too hard and I have tissue paper for armor I will not be able to hunt and will in effect be forced to kill one at a time. Since my level they have more hit points and it takes longer to nuke them down, and after every kill I need to sit down and drink some drinks before I could involve the following. For each of these kills will just say I get 200 experience points. For the sake of argument let’s say I can kill a mob every 3 minutes, so that would 20 per hour. Total Experience per hour would be 4000.
Scenario two is a little different will. I go to an area with many bands that are green to me. I pick up 5 at a time, around them, they freeze to the ground and use Blizzard. Every mob I kill only gives 100 experience points. In this area I can pull 1 every 3 minutes as I mentioned, but for the same amount of mana I have slain mob 5 against the one above. Sure they only give 100 experience points, but 5 x 100 = 500 versus 200 as above. Let us suppose I need to pull as I mentioned in one hours time. Instead of 4,000 points that I earned 10,000 experience. Add to these numbers the fact that I 100 slain and plundered every crowd. Which method makes more money?



